Minecraft PE/BE 台灣中文網(MCPE.TW)

 找回密碼
 立刻註冊
搜索

[PHP 核心] PocketMine-MP 3.12.3 原版核心 for MCBE 1.14.60+

[複製鏈接]
發表於 2020-6-2 08:32:38 | 顯示全部樓層 |閱讀模式

馬上註冊,結交更多好友,享用更多功能。

您需要 登錄 才可以下載或查看,沒有帳號?立刻註冊

x

PocketMine-MP.jpg



[資源名稱]
PocketMine-MP 原版核心

[資源作者]
PMMP

[資源版本]
PocketMine-MP 3.12.3

[系統版本]
PocketMine-MP 3.12.3

[注意事項]
This release is a patch update and does not contain any breaking API changes versus 3.12.2.

[更新內容]

  • Core code is now analyzed using PHPStan level 8 (using baselines). While not all the code is level 8 compliant, this does mean that new code will be held to a higher standard, ensuring quality going forwards.
  • Players no longer burn when melee-attacked by other players. (vanilla parity)
  • Arrows shot by burning players are no longer on fire. (vanilla parity)
  • Fixed a crash that could occur with plugins on Unix filesystems that had backslashes in their names.
  • Cleaned up a whole bunch of unknowns in the protocol layer. Many new constants have been added.
  • Fixed player walking sounds.
  • Default generation queue size has been raised to 32 (previously 8). The previous default was selected in a time when PHP was much less performant than it is today, and in today's world it just needlessly slows things down.
  • Double plants are now burned away by fire.
  • Snow layers can now be stacked. (vanilla parity)
  • Resource pack sending chunk size has been reduced to 128 KB (previously 1 MB). This change was made after analyzing the effects that larger pack chunk sizes have on RakNet. Given the technical evidence, a smaller size, while slightly less bandwidth-efficient, should be more manageable for RakNet due to lower split reassembly overhead and reduced memory pressure.
  • Fixed "switching" (an exploit often complained about by PvP players). Now, the previous damage is subtracted from current damage when an entity is attacked while on cooldown. This means that attacking with a wooden sword and then diamond sword while attack cooldown is active will only deal as much damage as the diamond sword would have, instead of the combined total. This can be controlled using the EntityDamageEvent::MODIFIER_PREVIOUS_DAMAGE_COOLDOWN modifier. (vanilla parity)
  • Fixed projectiles knocking mobs back in unexpected directions on collision.
  • Fixed inventories not being synchronized on failed inventory transactions.
  • Vector3s decoded from packets are no longer rounded directly. Instead, the player movement handler takes responsibility for rounding the coordinates to prevent anti cheat doing something it's not supposed to.
  • mobflame particle can now be spawned using the /particle command.
  • Fixed several internal errors that could occur while modifying writable books.
  • Fixed swAPPing writable book pages not working in some cases.
  • WritableBook->getPageText() no longer throws an exception when the page doesn't exist, but returns null (as it was originally intended to).



[支援版本]
Minecraft: Bedrock Edition 1.14.60+

[下載點]
點我下載PocketMine-MP 3.12.3.phar

[在GitHub上查看]
https://github.com/pmmp/PocketMine-MP

我愛MCPE.TW,快跟我一起加入吧^^#
您需要登錄後才可以回帖 登錄 | 立刻註冊

本版積分規則

手機版|小黑屋|MCPE.TW

GMT+8, 2022-1-26 21:57 , Processed in 0.044730 second(s), 36 queries , Gzip On.

ヾ夜の曲 技術支援 | Powered by MCPE.TW V5.0

Copyright © 2013-2022 Minecraft PE/BE 台灣中文網(MCPE.TW) All rights reserved.

Minecraft PE and associated Minecraft PE images are copyright of Mojang AB.

Minecraft PE/BE 台灣中文網(MCPE.TW) is not affiliated with Minecraft PE and Mojang AB.

快速回復 返回頂部 返回列表